The hardsurfacec elements are really looking nice. Not sure the overall appeal of the character's proportions is as effective as the hardsurface modeling elements.
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
Hi, Kinda new to this forum so not sure where to post this question. It is mostly a workflow related issue. So I was wondering if this workflow is good for creating a game ready character, since it seems to be a bit long.. Organic modelling basemesh Zbrush -> create character clothes -> retopology -> import 3dsmax -> fit…
Right now I'm working on a character that is neither Halo nor Sci-fi and I still had to do a lot of hardsurface work, how does that happen? Everything that isn't organic is hardsurface, and even with organic basemeshes your hardsurface skills will come in handy. I suppose you can deal without these skills when you work on…
Hi, Currently I'm working on nut bolt which is in a cylindrical shape, Whenever I try to add supporting loops and hit 3 there is a smoothing Error on the surface how can I fix it please help me ASAP.It would be great If you can share some tricks. Please see the Attachments
Name: The Increment Engine: Unreal Development Kit Developer: Iron Wolf Studios Genre: Tactical Shooter/FPSRPG Theme: Realism Players: Single & Multiplayer ETA First Release: Q4 2011. The Increment is intended to be a tactical FPS/RPG styled game set during the 1980s - in recent years, theres been somewhat of a drought in…
Hello, I am currently available for work! I have been 3D modelling for 2 years now, and would be happy to carry out any work you may need. I will will leave the link to my current and updated portfolio. Thanks! https://jessiemoss.artstation.com/
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
"As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones" Can be quite helpful not only for organic figurative content sculpted or otherwise but also large scale hardsurface props (vehicles, scifi mechs,…
3d coat is an awesome tool, a lot of great tools that make live easier. Its my main application for painting textures & sculpting. Although I have to admit it has some features that frive me nuts. E.g.: gizmos are just a pain, working on a grid seems to me somewhat impossible, managing different splines is not comfortable,…