Editable Poly is your friend. Avoid Editable Mesh, which is just legacy code. Within Editable Poly: Cut tool: Is Max's equivalent of Split Polygon. It will snap to neighboring vertices or edges as you use it, or you can cut free-form right in the middle of a polygon with no snapping to edges. Connect tool: Allows you to…
You can also turn the invisible edges without actually creating a new edge. Sometimes you want that new edge, sometimes you don't, but the option is there. Just use the "Turn" button in edge mode.
SyncViewS, thanks for this very useful tool. I have one suggestion for wish list. Can you make a Skip edge/poly/vertex Loop and Skip Edge/Poly/Vertex Ring script, but my wish is script which lets a user select a couple of edges and it will continue the selection pattern around an edge ring or edge loop. PolyBoost has this…
the downside of creases vs a quadchamfer is, that the edge density is based on the surrounding geometry. so you'd want the areas around the edges to be somewhat similar in density, so the shading is more equalized.
Hey all, So does anyone know how you would go about making a shader similar to this for UDK Where its an edge detection effect that shows every edge of a mesh and everything else inside the edges is transparent so you can have objects that are textured with single colors? Basically I just want to be able to turn on the…
Hello I have a scan of a rock. Usually the various edges of the rock are not that sharp (happens to all scans to a degree). I would like to "enhance" the edges of the rock so it would be more "sharp", like a proper edge and not as a smoothed edges (due to scan blurrines to a degree). What Zbrush brush should i use for…
Max 2011 - Graphite tools - Step Loop. When using step loop on a vertical loop of edges, it selects a different edge to the end edge. It works fine on a horizontal loop. Is it possible to fix this?
Trying to bake lightmaps in Blender, but Cycles gives me these weird hard edges in seemingly random locations: There are no hard edges there, and there are no uv seams in those places either. Any idea what could be causing this?