I'm moving from Max to Maya and I'm having trouble figuring out how to "clamp" the inner and outer radius of Maya's bevel tool. Alex Senechal has a
video about this, discussing how the inner and outer radius of a beveled trim/lip should be different values. He achieves this by adding control edges to determine the radius of the bevel. In Max I can just add control edges, max out the value, and then cleanup by removing the control edges or merging verts.
Is this possible in Maya? I've tried beveling the "fraction" value past 1 but it bevels past the control edges creating an inside-out bevel. I've also tried edge constraint and messing with the Bevel Tool Settings, but I still haven't been able to figure it out. Any ideas?
Replies
Try beveling the two edges independently but keep the "Fraction" value the same. If you bevel both edges at the same time, the bevel will be the average of both edge lengths and give you the same bevel value.
In this case because its on a 2d plane, I had to extrude some edges for it to bevel.
Alternatively, the bridge tool could be used to generate a smooth path between two edges