Hi, I made a 3D model of a cat bandit character based on a very cool concept art I found. Would love to hear some feedback from you guys! Thank you! Credit: Concept art by John Polidora
Hey everyone! I've always been reluctant to post my work in the past (I didn't think my projects were at a level worth showing), but it's time for that to change! I really think some suggestions and critiques from those who know what's what can help me improve in ways that my roommates are unable to do. I'm currently…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hi everyone, I started a new project according to my idea and my concept, this is a cat thief or a renegade, he came from the streets and lived there almost all his life on the street, in order to survive he started to steal from wealthier people, he was ashamed but later he liked it….I will post further how the project is…
Hello all, I am in need of a bit of assistance: I am transitioning to 3DS Max for animation, using CAT. We are in production on a title so I need to pick up the most efficient workflows possible, as quickly as possible. I would really appreciate a chat with an experienced CAT user to get me up to speed, primarily on the…
If I had more money I'd be into cars more....I haven't driven my car in months cuz one of the cats on the exhaust manifold started breaking up and could possibly send debris into the engine... And because I'm in California I can only buy cats from the dealer...and they're charging me $800 Anyways...I'm driving an '05 3.5L…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Before they fixed it, it was a wise move to copy the figure pose (I call it bind pose) using the copy/paste feature in the biped menu. You can also save the .fig file while in figure mode also. Then load it back in if it fails to go back to normal. I also select all of the biped pieces, hold alt, right click, and choose…