Thank you all for the feedback! Yes I do struggle a lot on how to make the tail fluffy and keeping a nice topology at the same time...
What's a good way in making the fluffs? I tried snakehooking in zbrush with each fluff but it didn't look quite good..it also kinda messed up my low poly's topology..
Thanks again!
Replies
I think you could benefit overall from another pass on your materials, specifically the metals.
Also I'd really like to see the character get the fluffiness it deserves and that fluff is most needed in the tail
Lastly, your cloth looks paper thin and could benefit from some roundness/thickness at the edges
This will make a great portfolio piece! Good work so far!