I was playing around with alpha maps for the first time last week and pulled a few of these out. They're fast and easy, and look rather decent. The textures are just basic photo sourcing from my own photos and a number of web images. The leaves and branches are just a tree texture and alpha duplicated a number of times…
I'm drawing cartoon characters in my spare time, and I want to learn how to make them look 3D and alive! Character art is not my main thing, so I'm relying on art references to help me. For example, here's a pose I'm practicing with but also having some trouble understanding. I can see the 3D form in her body and how some…
I was wondering if anyone knows how to mirror bone (not biped) animations in 3ds max 2014? I've got a run right animation and rather than having to make it all again but for the run left, I thought it might be easier to mirror the animation and yet it turns out that's harder than I thought. Also it's for use in UE4 so I…
Arrrrgh! All Aboard the next hype boat! Here's some live gameplay from Gamescom. This just looks gorgeous even in this early build which looks like a "short demo with sailing and battling" only. This, with VOIP and a few beers (virtual beers as well) is going to be absolutely crazy fun! On top of this, we should also get…
Searched but couldn't find a dedicated thread. http://kotaku.com/5840641/for-day-dudes-these-ar-games-are-the-ps-vitas-holy-shit-moment/gallery/1 I'd love to get excited about this, it looks great, but I remember getting excited about the Move demo's... and have any of you battled with a sword and shield yet, or fired a…
So with my character im working with blend shapes, and they work without any problems, but when im about to skin and weight paint the skin. But when im about to paint the weight it works fine, but when i go out of weight paint mode and enter it again to continue to paint weights, i get an error that says: // Error:…
Hey, I dont know if anyone here uses MoBu but i thought id ask anyway.. Just want to point out now that im very new to MoBu, however have many years experience with Max. Ive imported a skeleton and mesh from max and set up the characterization (which appeared to work fine), however when i create the control rig the…
Can you say anything specific about skills in demand there? Like could a junior get hired on if they have some rigged and animated characters in their portfolio (even if they didn't build the model themselves?) Would using a system like advanced skeleton be okay, or is from scratch rigging a must? Is coding a must, or is…
not sure! They've also made cinematic res monsters for some cutsceenes over the years, wonder if they're using that stuff for some monsters? The monster body party sizes, skeletons, etc are pretty critical to gameplay, so they most likely are not changing proportions at all. Could just sculpt over existing models and…
Although not exactly pokemon, I have an evolution project of mine involving kids (that people say reminds them of pokemon visually) that I've been trying to get polycounters to collaborate in with little success. If you guys really are itching to make some silly creatures I'd appreciate the gusto! Thread is here…