Thank you! Since we're at it, here's a quick snippet of the hair ingame with no masks and just the polypaint as the diffuse: The lower amount of triangles used on the band allowed me to add some more volume to the hair at the front, and I quite like the band as a replacement to the gauntlet. Also, some people asked me how…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
I created a Vehicle rig for a recent project so this is quite easy. You can just use some nulls and link the geometry to them. When you weight the geometry (skin) it you can get away with a cleaner file structure, so deformers and mesh can have seperate hirarchies. There is no need to work with "bones". Just use a bunch of…
Hello guys! I start a new project because I wanna learn Facial rig/Skin so nothing ambitious but I'll try to share a full process of my workflow (with timelapses/gifs and wips) I aim a Stylised PBR Render (and/or) a Cell Shading Render Softs I'm planing to use on this project: - Zbrush for Highpoly - Blender for…
I like the idea of CAT, or at least being able to set up highly customized rigs quickly. I liked it before autodesk bought it and included it. It had its issues but it was at least functional. But ever since then, the more they try to integrate it and update it, they end up breaking it. * We won't use it in production…
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
I have been working on the Castlevania environment fanart in Unreal 5.5 for the past few weeks. Finally, I decided to share some progress and make a log of progress here. A short storyboard as a guide- The castle entrance exploration - The main castle block out - SHOT 1,2,3 - Main shot SHOT 6 - Credits Thank you!
What are some rig features or controls that you find useful, or make your work easier? Especially uncommon ones you wish more rigs had. Conversely, what are some rig features/controls/setups that drive you nuts and make your life difficult? For example, I find it's nice to have the rotation order as a attribute in the…
And start releasing updates more incrementally again. I've been a Quixel customer since nDo2 originally released, and a big user of the original nDo action set Teddy gifted to the CG world long before then. He's talented, and the way he markets and makes big splashes with his products is as effective as any big…
I’m a huge fan of big trouble in little china. Would anyone be interested in making a game based on the lore. I’m a no name artist and I would like to gatherer a group of individuals that would like to make something cool. In doing an honor to our past you will collect an honor to our future in media. Love you all -Bus My…