I feel like you're digging yourself into a dangerous hole of bad habits with your human figures(even if cartoon-based). A lot of the work I've seen you do has a very elongated face, and even when doing cartoon-based things you have to take into account anatomy ( Look at pixar things, hard to see in some cases but its all…
I already had sets in mind for two Dire heroes before we came up with this theme... I could always just release several single items that coincidentally match. ;) AlexDascal: I agree with mihalceanu. Don't be afraid to use big, bold forms. There is a matcap that makes your sculpt into a perfectly flat silhouette, apply…
The last thing I want to do to this piece is tidy up the Normals on the left side of the water gun so that the lights on the diffuse and normal maps match up. In the Meantime, here's My most recent character model Piece. My aim for this project was to create Sean Bean as Major Richard Sharpe in the "sharpe" series. I am…
I think what you might be seeing the option to bake in Max is a specular lighting map. That's not the same thing - you'd be baking what the specular lighting looks like on the model for the current camera/light position and that's not what you're after. What you're wanting to make is a texture map that defines how bright…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Hey all, In this thread: http://www.polycount.com/forum/showthread.php?t=63652 poir advocated for the use of creasing in Zbrush. I can't for the life of me figure out how to get any useful results from them. Does anyone actually use creasing in their Zbrush workflow, and, if so, how? It seams like they might be useful if…
Hi I've been trying to use quixel ddo to generate some edge wear maps but I'm not getting a decent result. I'm sure I'm doing something wrong, I already watched some tutorials but still can't figure this out. When I apply a material preset, for instance some metal with worn edges, all the generated maps are completly off…
there are certainly other reasons why not to use super sharp edges but claiming they do not exist in the real world is certainly not one of them. there are sharp materials in reality, perfectly cut ones, even if the edge isnt 100% perfect on an atomic level, edges can be a lot sharper than texture resolutions would allow…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…