@chrisradsby Thank you man. Apreciate it ^^ @Ootrick Sure thing! Will share a breakdown of all that soon enough as I have some spare time! And thank you :) @rgbeard Thanks man. And cool nickname btw lol! Yes, I agree. Had to take some measures to force composition a bit without going totally away from the concept art. Will…
Really late, but thanks for the tip, Ash! I'm going to re-do the UV soon. Sorry for the lack of updates! Finally got something to show. I got a more detailed version of the house with UVs. Textures are placeholder at the moment. Also started getting familiar with tileable sculpting and started working on the roofing. And…
Much better now! You also have some cuts for the deck lid. Those could be made with nDo or something later though. A few minor flows that could be improved still, the strange edge that flows from the rear fender over the door could be lower on your car. Also where the roof meets the rear fender, that is kinda smoothed out…
Im guessing you mean stone and stucco for the building material thats important for when you looking up reference I think my biggest gripe with your scene would be the scale. Your texture scales seem to be too big and low res grab some reference of a stucco buildings and look at the scale of the detail Your ground is also…
thanks guys. Tulkamir I'm also having a LOT of problems with monitor brightnesses, I'm not sure how to handle it! this seems to not look the same on any two monitors and TGZ thanks for the suggestion. I'm definitely going to play with adding fire. With the roof I originally had it receiving more light from below but…
thanks guys! Willburforce- thanks! the stretched part is actually its own texture, its the boards on which roof tiles are added. but i agree about the roof. the house was originally build to be part of a modular housing set for a level we are building in class, but the idea was sort of scrapped. here is some more recent…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
Hey, thought i'd start one of these up for my Major Project, assessed in about 12 months time. Aim is to get cumulative feedback on what I'm doing, as well as forcing myself to keep a progress log (one of the requirements of the project). Hopefully I can keep this updated, but i'm always a bit slack about it. Basic…
Hi guys, i need some help ! I only need to unwrap and texture 400 houses, i already have the models and locations of the real houses lets say i unwrap and texture a ~50 poly house in 1 hour 400 houses x 1 hour = 400 hours = 10 working weeks.. What did i say 10 weeks, i have like a week to do this.. Has anybody done this…
Hi guys, This is my first real-time environment, as in the past I focused only on characters and some hard-surface sculpts within zbrush. So this was truly a challenge for me as I had to learn a completely new workflow using custom normals and decals, but when I was offered to do an art test for Star Citizen I couldn't…