Hi guys, i need some help !
I only need to unwrap and texture 400 houses, i already have the models and locations of the real houses
lets say i unwrap and texture a ~50 poly house in 1 hour
400 houses x 1 hour = 400 hours = 10 working weeks..
What did i say 10 weeks, i have like a week to do this..
Has anybody done this kind of thing, with case sensitive houses ?
case sensitive: they must resemble the real life houses, roof, brick, door colors need to match.
My best guess to finish this is by making repetitive textures for all the different roofs walls etc..
than face map everything and done..
Any suggestions would be appreciated, cheers..
Replies
How close are you going to be to the houses? Whats the purpose of this?
Another way would be to just unwrap like 20 houses, and then duplicate / replace all the others.
That's probly the hardest way to approach this problem though:poly142:
I'd go with what some others have suggested. Model a few different variations(or hell, model one basic house and unwrap it with some space for attachments, then duplicate it a few times and do a few different attachments on them: window frames, antennas, porches, chimneys, etc). Then just set up a shader for more variation in the house colors.
Your best bet would probably be a tiling house textures of bricks and different siding types, then another sheet for all of the attachments.
If not, how distinct do they need to be?
Why would anyone agree to this if they don't already have a method (or several) figured out and tested?
It seems i am going to stick with the original plan, with some color variation
ghost town is too random, can't instance the objects because they need to look different.