Hello guys! I have finished my first modular environment! Learned a lot of stuff doing this project. Now I want to share it with you guys. On art station I have a video of it, if you are interested: https://www.artstation.com/artwork/el1NND
Environment Artist Nerve Software is looking for
talented Artists to work on-site at our Dallas based studio. Currently we have
a position open for a multi-skilled individual with experience in environmental
art (prop creation, lighting, environment decoration, and tileable textures). **This position has been filled. We…
Hi there, My name is Vladislav (Vlad) and I'm a Junior 3D Environment and Props artist from Netherlands. I'm currently looking to break in to the game industry. If you are looking for an entry/junior level Environment/Prop artist, please contact me. Sitting without work getting boring pretty fast. Here's my Portfolio…
Hi everyone, I'm making a simple subway environment and want to get some feed back while making it. I'm focusing a lot of materials and figuring out environment building techniques. I've also deviated from the reference a bit. Let me know what you think :) 3D modeling and unwrapping in 3ds Max. Texturing in Substance…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
Hey guys, thanks for all the great feedback. Snader - I agree, I've scaled them down a bit now. I still have them being cut off a bit, just because I thought it looked a little strange to fit the entire model into the thumb. Let me know if that looks any better. Serith - Thanks a lot for checking out my site and leaving a…
Environments for architecture and games share many common workflow operations but they are also vastly different. It's more than just knowing Max/Maya or having photo real renders on your portfolio. Do you know how to optimize your objects? Do you know how to bake high to low poly? Do you know how to layout a proper UV…
Hey guys, I am making an environment right now but, I have a question on the texturing. I was texturing the walls and the ground for my environment. I am wondering if it is too pixelated? I am using high resolution pictures but the wall and the ground is on one 1024x1024 map (top half is the wall that tiles left to right…
We are looking for talented Environment Artist who is ready to join our feature film team in Dubai Skills &Requirements: · Proficient knowledge of Maya and Zbrush - modeling, sculpting and UV mapping · Ability to model detail realistic 3D props and sets · Create realistic and stylized textures from scratch that meet all…