So after 11 consecutive weeks of sculpting a character per week to push myself, I've run into a wall. I knew I hit that creative wall when this past weekend I couldn't sculpt a face to save my life :poly119:. I pushed through it but wasn't 100% satisfied. I've decided to take a step back from sculpting for a little…
I've been having some trouble with coming up with new concept ideas. Whenever I think of something, it would usually end up looking too similar to the mainstream image of said concept (example: I try to draw robot, it ends up looking like a Gundam mecha). One of the exercises that I do to help stimulate my creativity is by…
Hello Polycount! This is the first and official thread revealing P-TOR Studio to you fine people and this abundant forum. Firstly, please let me introduce the studio. My name is Adler Romero, Founder of P-TOR Studio, along with Jessica Sacks Co-founder of P-TOR Studio. We are a small independent freelancing company that…
This premier East Coast video game studio is searching for creative and passionate developers to share their vision in game excellence. As avid gamers, they build the kind of games gamers enjoy playing; games that are visually engaging and enjoyable with high levels of detail and intense playability. This developer is…
This premier East Coast video game studio is searching for creative and passionate developers to share their vision in game excellence. As avid gamers, they build the kind of games gamers enjoy playing; games that are visually engaging and enjoyable with high levels of detail and intense playability. This developer is…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Going to have to respectfully disagree with this one, not the stuff about no AI, that is totally fine, but about having no limitations. I don't think you can accurately judge a 1 billion triangle super detailed sculpt piece against a low poly hand painted piece, it's a problem I feel that has popped up with other…
Hello I hope you can help, I would like to ask you what you would expect to see from Games Art and Design graduates these days? The reason I ask is that our BA Games Art Degree programme is currently undergoing it’s five year review so it’s a chance for me to make adjustments to the course. All university degrees go…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Hi, Our VR title Private Eye is a Greenlit, noir psychological thriller which is best described as Memento meets Rear Window. Here is a gameplay video from our prototype: [ame] https://www.youtube.com/watch?v=O2zy3SghZvs[/ame] You can learn more about the game here: http://privateeyevr.com/ We have just secured a small…