The Odd Gentlemen (creators of the new King’s Quest) are looking for a fine gent or lady to join our team in Pasadena on our new project. Our ideal gentleperson is a 3D generalist that is well versed in environment and character modeling lighting and texture mapping. Title: 3D Artist We are looking for a Maya 3D generalist…
Hello This is my first time sharing my work on Polycount. I'm quite new to modeling, therefore, I apologize for posting low quality content. That being said, any criticize, tips, contructive/destructive comments are very appreciated. :) Things I "didn't" create in this environment are the xtree on the background and the…
Well, as promised ill try my hand at this with the intention of getting my work flow much better and generally picking up new ways of doing things. In this case I put EQs mini tutorial on how to make the holes into this one by cutting the quads out and making the hole out of a cylinder rather than boolean and cleanup,…
Ninja Dojo 5.7 updated for Black Belt and Grand Master. Can be found on Creative Crash and the Ninja Dojo Page 5.7 updates Ninja Dojo 1. Added constraints to the Ninja Dojo Toolbar on the main UI. This is now context sensitive. Ninja Mesh 3.0 1. updated translate, rotate, scale constraints so it is now context sensitive.…
Tequila Works in partnership with a MAJOR PUBLISHER is looking for exceptional art talent to contribute to a new experience in the new IP universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. The Senior Animator is vital in establishing, creating…
I think it's too bad you're missing out on all the nice range of colors with that yellow tint you have there. I'd probably bring it back to something like you had before? Maybe its just me ^^ but I prefer it , the yellow tint reminds me of older games when Bloom was THE thing xD
I'd have to see the wireframe to be sure but it looks like you could use more polys to round off the silhouette, especially around the red area I'd call the "shoulders". I see toilet paper inside, but have no idea what the rock-like things are above them. Are there rings in there? Is it like a vending machine? It's…
You're right about the metal: Its textures were just masked in at a low resolution, since they were initially just going to be baked down to realtime-friendly assets. Here's a little revision. I'll probably improve it some more in the future, but that's for another time. On to the fletchings and string. Most of it is…
It seemed like you tried really really hard to keep it all quads which is an admirably goal (as an animator who skins with loops and rings I solute your effort and thank you) but sometimes a few tri's are totally acceptable and even needed to terminate loops properly so they don't run all over the model and become useless…
oh screw those sphoilers, no one here likes halo anyway. Wasn't the corruption thing a play on marathon? Corrupted AI's was always a big thing in most of the bungie games, and in the halo universe it was said that AI's would gobble up information constantly, and at one point they would get too much of it, and they'd go…