Yeah the first way you had was wha I was thinking of. Also be aware this will only work on curved surfaces. Any flat bit will be a single color Also I made a mistake. You'll actually want the green channel and the red channel for u and v respectively, and yes tangent space u and dotted to your world projection point. And…
Just finished the neutral and true ending. I definitely enjoyed it, kinda wish I wasn't guided to do a pacifist run as my first play through, from the bits I read about online before playing. I think it would of been a better experience if I had regret and had to play through it again. Because now, the game kinda guilt…
I've noticed recently that a lot of the progress threads (Illustration in particular) have become critique threads. For the sake of clarity, would this not be considered "teamwork"?Especially in regards to paint-overs and "vote for your favorite version" type threads. If people get to "vote" on their favorite one of 4 or 5…
My main complaint about ESO is literally just the subscription. It's probably because I'm not a huge MMO player, but if I buy a monthly subscription to a game, then I'm going to feel pressured to play it. While ESO looks and feels like a good game from my minimal experience with the beta a few months back, it doesn't feel…
@BIGTIMEMASTER : I think you totally hit the nail on the head - I feel like some of that stuff can be shown/broken down, but the real path to efficiency is self-evaluation - just like the preliminary breakdowns you are talking about. I think there is also something to be said about whether or not a junior artist is…
Yeah, it's not *hugely* difficult if you think outside the box a bit. Take your armor texture, now black out the bits you want to not colour change and save the result as a new image. Take the first image again and do the opposite. Been a while since I used Photoshop but you can probably use a mask to split out the two…
Hahaha, thanks you guys. It's nice to know that there's a lot of technical and moral support. I've definitely pretty much followed the steps pior outlined (thanks again) - I watched the first few chapters of a basics gnomon dvd, then set it aside and started exploring. The non-linear nature is really wonderful (once I…
Hello, I've spent the majority of my time learning to do cycles but now I have to animate a scene of a character walking and running. I can not wrap my head around how to plan out the run so it translates through the world. I've tried blocking in the entire run and walk in stepped mode, I converted to spline and the walk…
Rather than being doing my assignments in the dark, I decided it's important to start exposing myself to information, and being vulnerable to comments, critiques and feedback in general is way better. Quick background design: The following sketches came with the study of design principles, form language and aerodynamic…
Hi guys, I got asked if i could convert the PBR material i tried (and failed) to make before to one that would work with substance painter maps. So i did it and it mostly works fine. I'm not sure about compatibility with .sbsar files yet, i'll need to test that out at some point, but for now simply exporting all your maps…