Starting off my first 3D realtime character with a Parasite Eve re-imagining fan art. This character was done for CGMA's Next Gen Character Art class taught by Adam Skutt. I learned a lot, especially having to learn every 3D program from scratch, as well as all the technical hurdles and modeling/texturing pipeline. As a…
Finally completed this fan art piece of Barret from FFVII! The goal was to create a high resolution but efficient game model of one the most memorable Final Fantasy characters from my childhood. I wanted to capture the character as I imagined him when I played the game as a kid, loosely using the artwork from the original…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
Hi Polycounters , This week, I have Begun a fan art study of a building in Dying light. I think this exercice can be a test of company in game industry this building is created in modular props for a futur integration in ue4 I have created ivy https://www.artstation.com/artwork/4qelq I used subtance designer and painter to…
Great article. I enjoyed reading every bit of it. [ QUOTE ] The real innovations and possibilities BEGIN when we hit that brick wall of "ok, well we can simulate a perfect reality, now what?" [/ QUOTE ] Make it fun. Realism looks nice, but it isn't fun. That's why it's a novelty that dies quickly once you've seen it.…
honestly... this game is the coolest action game I have played so far. Simple instantly recognizable gameplay mechanics, awesome visuals (i can't say enough how much i am impressed with the visuals in this game, and considering how limiting PS2 is its simply increadible how much they were able to pull off, the game looks…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
Are you really trying to argue the idea that fun isn't subjective? Really? If fun wasn't subjective, then there would be some kind of objective method of measuring how much fun exists within a particular game, or any activity really. How many grams of fun exist within the latest Call of Duty game? I'm not talking about…