Wasssuuppppp peeps. Just wanted to throw up my new animation blog. Gonna put up animations as i complete them with my process of doing it. These are just animations im doing on my freetime to strengthen up my skills in areas. Working in games has my acting animation weak, and action stuff strong. So im staying out of my…
I'm a long-time user of Physique, and I'm new to using the Skin modifier. I agree that painting the vertexes and blend makes things a lot easier! However, I'm facing a newbie frustration. It forces you to use the transform tool, and sometimes I accidentally move an envelope instead of selecting a vertex. I'll just be…
Hey all, Splash damage are recruiting more stone-cold mother-lovin' environment artists to fill up it's ranks for projects that will be kicking off in the very near future! So if you're interested in making games with a friendly bunch of misfits, shimmy on down to these here links for more information! Senior Environment…
Hy! This is my first ty to learn: what is under the skin, on a head to get the correct shape. -So, what du u think? -what is wrong on it? -Or missing something?
I have just recently been assigned my final for my 3d modeling class. I have been instructed to model the medic from TF2, My only issue is that i do not have a front and side source that can really help me, if anyone can either find or create one with Gary's mod i would greatly appreciate it. THANKS!!
Hey, this is my first post! I’ve been trying to capture her likeness, trying out different measurements -including Zbrush spotlight. Maybe I’ve been looking at it for so long, but I feel I’m off somewhere 🤔🧐 open to any suggestions- thanks!
I decided a few days ago to seriously attempt at using Zbrush's BPR render and photoshop for concepting a few ideas. Here is what I've done so far. Would love to hear what you guys think, feedback on the overall composition or ways to improve the work is appreciated!
I have been working on a ballista project recently, and I am having problems with the ropes of it. I would like it to be wrapped around the pulley, like a real one would do. How am i supposed to accomplish this? Animating splines? Bones? What would a professional would do to make this? And as another example, think about…