hi! i want share some screen shot of my two first textures using substance designer, is a large curve to learn to use it, but i think is very powerful the two are 100% procedurel, no bitmaps. :) please feel free to comment, thanks!
I will be getting my portfolio up soon but was wondering about the site design (quickly done in photoshop, please ignore site content) in terms of being quick and efficient enough to get to content before going on to the next step. New Old
Curious if anyone has any links or documentation in regards to writing a game design document and/or concept pitch. Ive got a billion+1 ideas and would like to put them to paper <font color="green"> digital paper even </font>
Direct-hire, permanent position located in Austin, TX with a highly regarded game development organization. Requirements: Portfolio of work must be available for review, including process and UI wireframes Display excellent communication skills, both verbal and visual Expert knowledge of Adobe Photoshop and/or Illustrator…
Hi, I am building my level design / world building / set dressing portfolio. I wanted to ask you guys, what else can I do to make my folio stand out in order to land a decent job? I am mainly interested in MMOs or RPGs, both over-the-shoulder 3rd person and top-down. Shooters sound cool too, but I am not sure if they use…
Hey all, Anyone know where I can find some good tutorials for creating some of the more complex FX Maps in Substance Designer? Not just a basic noise but anistropic noises, grunge maps, etc. As I've been getting my hands dirty it occurs to me that I'll need help understanding the math and how to apply the math concepts.
I spent the last fews working on a fully procedural terracotta tiles floor generator. I included four pre-made templates and an input for custom black & white image. It comes with fully customizables parameters like vegetation density, scale, tiles burying, dirtness level. 100% Substance Designer, rendered with Marmoset…
It is continuously higher to own a thought of what you would like to make and begin operating in 3D. No sketching or coming up with on paper or photoshop. attempt to not explore references on net . you would like to create things up to ascertain wherever it takes you. generally the ultimate result's fully totally different…
Hey guys. I decided to learn how to learn hard surface modeling and design my own concepts. I'm making a clean, scifi environment piece and started the concept in SketchUp before I make the trim/detail sheets following Alex Senechal's tutorial. The final piece will be more detailed than the SketchUp concept. Here are some…