I started playing this weekend..... for the first time. this is what i thought at the time. However i spent a lot of time grinding and leveling my dude up, to the point that when i was playing yesterday it was almost easy :) I think i've gotten better now though, so not sure which it is. What I have learned though - don't…
I have recently picked up 3D modeling again and I am a fair bit rusty so started improving one of my early works to get used to the basics again such as hotkeys and basic work pipelines then add more to it. The basic of it I was trying to make a Mech with interchangeable parts such as Armored core style of mixing parts…
Hey, Im Andreas (Aka - Wrongfire) from the team bringing forth a free Naruto MMO (Naruto; Will of Fire). Its been in development for about a year and we have just finished the graphics engine. We are a small team of around 6 (1 Programmer (The creator), 2 Audio, and 3 Artists) and are in need of some help. This is where my…
Just fyi...the game is basically done except for the art. What I'm looking for is listed below...all I can really offer in return is credit for the images that you do. Since this is a 'for fun' project at the moment, it's open to as many artists that are interested and can work together enough for a consistent theme (i.e.…
You have one character with a face and that's the weakest part by far, unfortunately character art is a really competitive field and you really need to be able to nail character faces and anatomy to break into that part of the industry. Your materials and presentation are otherwise great. Could probably use another…
I've played since closed beta. make sure you get plugged into a good group of friends, I would have quit long ago if I wasn't playing with people I know. Its a great game but it falls down on some levels, but manages to make up for it on others. The Short: I like it, its fun, my wife and friends play. I've played long…
Hello there! I'm Gwen, a senior character artist. I worked in Montreal for 11 years as a character artist for Gameloft, Ludia or Behaviour and moved to the Netherlands for personal reasons: I am only looking for remote freelance jobs since I will not relocate. I mostly worked on mobile games, meaning I have a lot of…
@Owl thanks man I'll definitely put the chunky/harder element into the armour to contrast the rounded character anatomy. Either that or if you show me how to make him more harder/chunkier in some areas yet retain his silhouette and meatiness then i'm game. Instead of demon/horn references (ala darksiders); I'll be using…
slight update, I've not made massive progress however I have cut the legs, arms, body and head apart from each other so the base model doesn't phase through the armour. Instead when armour is equipped the respective part will be replaced with the armour. I've tested it and all still animates okay, after this armour is done…
I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net. [2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and…