Most tutorials for the Source Engine were hosted on the Facepunch forums which no longer exist. The rest are either part of the Valve Developer Community Wiki or as steam community guides for various source games. Namely Garrys Mod and Source Filmmaker. To save you some time here's some mandatory resources. You'll need…
Hello artists, I'm reading the book "The PBR Guide" by Wes McDermott. In the book, Wes explains the importance of finding the right physically accurate values for settings such as reflectance/specularity, IOR and Fresnel. Is there a good resource or image that might list various materials (metals to dielectrics) and their…
Right at the start of the tutorial. At time 0:34 the tutorial start of with "to create a basic material click this button" ... But wait how to I see that interface on screen. You cannot expect your new user to know how to get to that UI interface ... your tutorial need to be as step by step as it can be. In good details.…
I just finished working on Asset from Unreal That i wanted to use two base color textures ( one as Base and one as details), i found some half solutions so i improvised. Here is my way: This is aim I used Substance painter but photoshop or any other software that can fill background with white will do You add Pattern or…
I'm having a issue where exporting is giving me the wrong mesh group in blue channel. My object has 4 mesh groups and when I export as UE4 packed, as either a single material or all at once, the blue channel (AO) in my reflection image is only correct for the first mesh group. All the other mesh group reflection images use…
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
Hi to everyone. As title; I have some question about sss radius map, exactly how did it work? The radius values in the material have a huge range, it's not like specular B/W, so how exactly could i use the color values in a radius map? I tried a black and white map, first trying to find a colour value similar to the radius…
Wrapped up the above material a few weeks ago and went on a well needed vacation afterwards. Artstation Post: https://www.artstation.com/artwork/GvrE4N
SDF = signed distance fields ? Have a quick look here: https://www.cgchannel.com/tag/signed-distance-fields/ Even Substance has this for a long time (as seen above; at least two years !?); also Material Maker.. some addons for Blender or the stand-alone apps: SDF-Modeller or Clavicula .. You may also have a look here:…
Hi I am trying to wrap my head around the best way to get a game ready bespoke building asset. I am creating a large church with lots of detail that I have sculpted in Zbrush, and taken large chunks (Walls, front, columns, window panes) as individual assets with their own UVs. I did this to be able to get the high poly…