I know many of you have seen that Autodesk is trying to kill the existing perpetual licenses by not providing activation codes and linking a perpetual to the X life of your workstation>converting a perpetual license in to a limited time one now.There are quite a few angry threads on their forums but no news for a fix to…
Hey, I'm Samuel, 16 years old and I'm currently working on a small SciFi environment with UE4. I began to model the basics modular pieces such as floors and walls. But, during the early process of creation, I discovered the Layered Materials. So I deleted all the materials I created to start again with Layered Materials. I…
I own all 3 Unreal Tournament games, and 2 games that were made with the Unreal Engine (Rune, and Postal 2). And i've noticed that I can switch maps between all of the games without having much trouble, for example: playing a Rune map in Unreal Tournament, or playing an Unreal Tournament map in Postal 2. But what I really…
Rant incoming. I just had a curious thought, whilst musing over what actually separates a good artist and a GREAT artist and what the fuck i'm doing with my art I had an epiphany, i'm a sketchbook artist. Meaning what I do in 3d art, a 2d artist would fill a measly sketchbook with. Doodles, and not the 3d Doodles that…
Hi guys :) My apologies if I don't explain this incredibly well, I'm still trying to wrap my own head around it. So I've been following a tutorial to create an elephant, and I've reached the Zremeshing area to even out my polys. So far I have created a duplicate of my elephant, used the 'ZRemesherGuide' tool around the…
So I've been trying to fix these distortions when baking but I'm facing a dead end, I'm afraid. I was wondering if the experienced folk around here could advise on what would be the best way to tackle them. I tried to add some support edges here and there but didn't have much of a success. Surely, this question has been…
Be sure to check out the 2nd image in the slideshow of the linked story: http://www.wsbtv.com/news/17123408/detail.html Is that irony? Or just plain stupidity?
Something I'm still a tad unclear on is the best way to bake out a clean normal map from a model that combines both zbrushed and pure high poly modelling stuff. For example I model a knight, and make the head and hands as low pol models and import them into vbrush for some usual work. The armour however needs lots of clean…
My question stemmed from this video [ame=" https://www.youtube.com/watch?v=_MgxvduzA8s"]Epic Games and ZBrush at SIGGRAPH 2013 - Part Two - YouTube[/ame] Its from siggraph of this year during Epic games' presentation. The artist showcased his backpack work flow for gears of war judgement. Im really interested to learn his…
Hi guys, I'm new here but I've seen a lot of support here for all things to do with Ue4, so I thought I'd try my luck and ask my own question here. I'm wanting to make a material that has a texture that pops in and then fades away, like raindrops on a surface. Now I know that I could use a flipbook animation node in my…