First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…
Hello, Is there a way to do this with a full rig? I only know how to do it with a biped but as you can see I do not have that option where it normally would be.
So I'm making a rig for a potential project for later. I'm building the base mesh in MAYA and I plan on adding detail in mudbox. I'm pretty happy with the mesh so far, but I'm have trouble with the head portion. I've gone at it a couple of different ways but I'm never really happy with the result. Any tips would great!
Hello everyone, I'm currently working on a small project in Blender and Unity. I am currently stuck at rigging the main character. I'm currently trying to use a mixture of Rigify mixed with purely bone driven facial animation. A lot of resources I've found online, however, utilize blend/shape keys. Which method should I go…
I have 7 plus models for an animated short I would like to have rigged for animation, Biped with Physique or skin modifier. if the mouth moves too that'd be awesome. Earth2jeremy#9297 discord earth2jeremy@gmail.com email
So im making this bipedal lizard creature. Obviously still early days on the sculpting process but i thought i would ask before i go too far.. I want this creature to be able to walk on his hind legs in that kind of hunched over position, but also be able to walk on all 4 limbs, kind of like a werewolf. What would be the…
One point he failed to demonstrate, which definitely hurt his presentation... was not showing the 'auto -rigging' portion of the program Simply 'loading a skeleton' into the mesh and then applying a skin to it is far less impressive than showing the program predetermine or automate where the skeleton bones would be placed…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
Hey everybody,this time I have to make a rig of a game-ready templar character with some kind of long jacket (or skirt). I would like to test a dynamic to see how it works. Any inspirations or reference for technical solutions that I could use? I'm working with Maya and Unity. The goal is to animate in Maya actions like…
Hey boyos, I made a fanart of the Pyro from Team Fortress 2 inspired by the artstyle of old Macintosh games and wanted to show you. All rendered in UE4: Since the model is so simple and only uses two base color textures I made the rig in Blender available to download in case someone wants to play with it:…