I don't get how this made news. It's a fairly well established industry practice to not credit those that don't see a project through to the end. It's practically a law at EA, and anyone who's ever worked there would know it. Quit early = no game credit, no matter how long you've been working on it. Perhaps they think it's…
Thanks Eric Chadwick and CybranM for your feedbacks, I really appreciate it! Firstly, i tried to follow your advice and pattern Eric to reach some more realism, adding some oil leaks where necessary, playing around with grunge and wraps maps for the paint layers and so on, and I understand that I still need to practice a…
Hi Ravanna, I haven't attempted a full-body sculpt or model before. I wasn't given any preparation warnings about which may be more difficult, but now I've already started the project so it's a bit late to change what I've done so close to a milestone deadline for the base mesh. The sculpt in my first post was purely to be…
Hi guys. I've decided that I need to practice anatomy a lot more so figured I'd start a thread to post my progress and hopefully get some feedback. I specificly want to be better at facial anatomy to begin with so I started out with a likeness sculpt based on Aidan Gillen who played Petyr Balish in Game of Thrones. I'll…
So i wanted to practice my textures and i thought a good way to do this was to model something around me ( so i have all the assets to do the work). So i modeled my chair i use at my desk :) It isn't 1:1 of course (because i'm lazy) but i think it's close enough. The quality of the seat compared to the rest is quite…
Hi everyone! I wanted to learn more about texturing and been watching some tutorials on zbrush/substance designer. Here's the first one for the sketchbook, a ceramic bathroom floor, part of an abandoned environment setting done in substance designer for practice. Learning my way around substance designer while I was doing…
hello guys. I currently working on simple low-poly gun. this is a project that I started for one of my client but after the project canceled so I decided to practice myself and do it for me. I just wonder if there are any suggestion in Uving especially. because i think that there are to many Uv elements, and the model will…
I'd start with modeling. You can't really practice texturing without models, and having to find models online everytime can be pretty annoying, its easier if you can just do it yourself.then learn how to unwrap properly or else texturing your stuff is going to be a huge pain in the ass. I wouldn't start with a tree, i am…
Game design is hard getting a job. Many people want to do it, because it seemingly requires no practical skills and people that cant do art and neither can programm or anything want to be idea guys for games. There is not much to expect, you should try to convince them why you deserve to be called a game designer. There…
I think, as others have already mentioned, that your portfolio is not quite at the level it needs to be for an entry-level position. Unfortunately getting better is largely a matter of putting in the time to research and practice the skills you need. I don't know the specifics of your situation but a couple of hours per…