Hi everyone! I wanted to learn more about texturing and been watching some tutorials on zbrush/substance designer.
Here's the first one for the sketchbook, a ceramic bathroom floor, part of an abandoned environment setting done in substance designer for practice. Learning my way around substance designer while I was doing this one and also learned a lot about PBR
I was wondering are AAA studios working with PBR texturing now or the other way (compiling and putting shadows right onto one layer in Photoshop)? I want to practice more of the industry workflows to get use to it, any advice would help me greatly! thank you!
Replies
I think most studios will try and work with PBR workflow these days, especially the ones going for realistic-looking games.
awesome, thanks for the info chris!
tried for a bit more stylized stone texture and
Anyone got any links to some texture artists portfolios? would help me a lot!
you might want to clean up the sculpt for the rock texture though, maybe flatten it out with the trim smooth border brush or claypolish it.,
I love all your organic rocks sculpts and textures, they're amazing!
I was definitely lazy with those rocks I did..much clean up needed on those thanks for the suggestion