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Moh's Texture Sketchbook

polycounter lvl 3
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mohq polycounter lvl 3
Hi everyone! I wanted to learn more about texturing and been watching some tutorials on zbrush/substance designer.

Here's the first one for the sketchbook, a ceramic bathroom floor, part of an abandoned environment setting done in substance designer for practice. Learning my way around substance designer while I was doing this one and also learned a lot about PBR

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I was wondering are AAA studios working with PBR texturing now or the other way (compiling and putting shadows right onto one layer in Photoshop)? I want to practice more of the industry workflows to get use to it, any advice would help me greatly! thank you!

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