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desert eagle (WIP)

hello guys. I currently working on simple low-poly gun. this is a project that I started for one of my client but after the project canceled so I decided to practice myself and do it for me. I just wonder if there are any suggestion in Uving especially. because i think that there are to many Uv elements, and the model will have too much seems. but! i split the model just like the smoothing groups are. otherwise i won't have good normal maps baked (I know this from practice). so maybe I'm wrong and the Uvs should look like this but still would be nice to hear some suggestions form community...


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