Worked on the meteor. I didn't want to spend too long on it, as it will for the most part be covered in flames. Also worked on a grain silo for the distance. I'm starting to think I should have approached this scene differently. It looks good from this side, but not being able to use terrain has limited how much I can edit…
You can bake on your own into Substance painter, and you can also bake by mesh name which is a great feature that I am still trying to learn how to use it accordingly Here is a set I am working on all baked in substance. The handpainted texture was doin in photoshop and 3dcoat but all the masks were done into substance…
Thanks for the good links guys :) Eric - If that cliff is part of the terrain and multi-textured, is it possible to control the orientation of the rock texture? For example if the texture was handpainted to have light coming from a specific direction or you wanted cracks to run vertically up and down the cliff face then…
yeah I am glad I posted on these forums. Alot of good info from each and everyone of you. Your right I still dont feel any mood. Sadly I am horrible at lighting and still working on that part. I still am sort of not sure what type of mood I want yet. I will have to decide real soon though. Yes i do have access to Z-brush.…
To sum it up -somehow- I think that the most important thing and also the most frequently missed point by junior production artists is that a UV layout is very dependant of the final design. Like, if you know that the character will have a textured wristband, and if said wristband is to be handpainted, you want the shared…
Hey! I'm Jarran, like the title says I'm a 3D Generalist with 4 years experience, in XR and in games, freelance and in-house. I can tackle just about anything, PBR or handpainted. Including:* Characters * Organic and Hard-Surface Props * Environment + World Building Have loads of experience implementing into engines…
Hi guys, So I am working on this reach sniper rifle for quite some time now. I am done with the high and low poly, AO and normal baking, and also added extra normal details in Photoshop using NDO. High poly: Low poly: So the problem is i don't really know where to go from now. I try to texture it, but I have no idea what…
Hi guys, im trying to develop a game environment but im going against a wall :poly122: So the problem here is just one, i try using terrain in Unity 3D 5 to create to terrain and then i texture paint it, until here everything is ok, the problem is the terrain drops my fps to about 10Fps (im using a 600 by 600 terrain with…
Hi there, looking for a texture artist that can do handpainted models. An example of models can be seen below. And we are looking for the models to be done in this style: We have tons of models that need texturing, most of them are unwrapped and ready to go. We are also looking for an animator for our main character. We…
Seeing the great feedback I got on my handpainted attack chopper, I felt like trying to retexture my tank in one day. The original texture is complete ass, so I felt like giving it a facelift after shooting the actual tank (german Leopard Tank) at the Isaeli tank Museum in Latrun. This is not intended to be an accurate…