hi. how does one set up a Bake (Render to Texture) that will render out alpha maps correctly? clarification: i'm using a projection cage and an opacity map on the "source mesh". for the results of a color/diffuse map bake, the alphas render black rather than transparent . the opacity maps do affect the alpha, but do not…
Thanks, good idea but it doesn't appear to make a difference. With this method I appear to be losing my projections? It still bakes 3 maps too. I have also tried it with 'edit poly' mod instead of 'poly select'.
there's some interesting maths regarding combining normal maps..... you can add the normals together and normalize the result but this does not give the correct result as it generates a kind of blended/average result. To do the math correctly you create a transform matrix from the base normal and then transform the…
A vintage polycount Tshirt getting some good use for weekly workouts : Will probably end up making a DIY repro of it eventually :) The heavyweight fabric is great btw, it holds up well. Props for picking a good provider back then !
Hey, quick question since I couldn't figure this out. I have an interactive groom in Maya and want to bake that to a texture. I would need to bake diffuse and alpha to a simple plane (and maybe some other textures like a depth map). Basically, I need all the textures that are mentioned here:…
Hello all, I've been trying to bake a high poly mesh from marvelous designer to low poly, but I continue to get strange artifacts. I'm trying to recreate the soft hull effect seen in Paul Pepera's work. I know there's a better way to accomplish this in substance designer, I would love to be pointed in the correct direction…
Hello :) So, I've trying to bake this piece but I keep getting jagged lines, instead of straight lines and I can't figure out the reason. I've seen people adding support loops to the mesh and that worked for me in other regions where this problem was also happening, but not on this part of the model. I'm attaching 3 images…
Hi,evryone I am doing a project ,Need to bake reflections to texture.But I try many times ,can not get that i want . You known vary can bake complete map ,see picture I uploaed that I want wo bake . Hope! Thanks!
I would recommend you to take a look at this tutorial. [ame=" https://www.youtube.com/watch?v=2Tgy0lBdJK0"]Millenia's shotgun tutorial[/ame] While it doesn't talk really in-depth about baking, it covers the whole workflow for a game asset, from start to finish. I really learnt a lot from it, and the texturing tips are…
Thanks, guys. I was just talking to a guy here at work, and he sent me a script that automates ao baking, so I'm going to see if I can rework to make it run from command line. I'm more of a copy and paste guy when it comes to scripting, so this could be interesting. :)