the links to download these rigs seems to be broken, anyone have these downloaded and able to share? thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=187943419 I want Broodmother specifically if you just have separate rig files. Cheers!
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
So I don`t usually make env. art since I work with Characters, but after having a conversation with a mate from Ubi about their workflow, I decided to try doing it myself to see how well it works. Rather than trying to make a portfolio piece in which each asset would be baked from a high-poly, I`m focusing on making…
Hello everyone! This is my new W.I.P. character which I make in my spare time. HQ RENDERS HERE This is Forester Frank. He live in fantasy forest with two light fairies - blue and orange. Dui - orange fairy and Muka - blue fairy. Everyday Frank collects grass to his big bag and with his sickle he catch some small fantasy…
Square Root Studios is looking to commission full human character rigs (including facial rigs) and controllers for an existing 3D model to use in animation. Requirements: * We have a base female body rig with a mesh skinned to it, we need to add facial rig to it and make controls for the whole body. * We also have a male…
Hey everyone, So, I've started working on this car model. Plan is to model it in 3ds max and texture in painter. Wanted to try something a bit harder to model here so picked this cool old Datsun I saw online from the 70's. This is the first car I've ever modeled so I'm kind of just winging it after watching a few low grade…
Hello Polycount, Noob here looking for help. I'm getting ready to graduate with a bachelor's degree in game design and development. School has been challenging and an exciting experience where I learned much about myself and game design. My problem now is that the curriculum I took was based more on theory and game design…
WIP 32 What has been accomplished: - Hair textures redone. I think I solved a BIG issue with my pipeline. Thank you @Slosh, Mike Steele, and Charles. - Adjusted skin shader in Marmoset to look "better." (Been blowing out my lights past value of 1 too much in a lot of places. Thank you @MrHobo!) - Added Bottom Eye Wetness…
Hope this thread is good for this (especially the size of the images).. Ok. WIP Concept Im still working on what it looks like and some of the techie stuff. [ QUOTE ] Physical Description: Medium sized land cannon which is basically a very slow tank. May move with wheels, legs, or by some sort of hovering mechanism.…
To clone an entire skinned CatRig you need to select the CatParent(big triangle at the base of the rig)>in the modify panel click 'add rigging'>add your mesh with the skin mod>save the preset. Now you can just create the skinned rig as a Cat preset as many times as you like with no naming/hierarchy dependencies. Also, you…