hi guys, my latest training video is out at the gnomon workshop [ame] https://www.youtube.com/watch?v=ix7aJudbwxo[/ame] http://www.thegnomonworkshop.com/store/product/1123/
Is there a way to multisample the results in Painter? What I mean by this is when you save the texture out in 4096 and then downscale it in Photoshop to 1024 to get rid of aliasing between materials for instance. Is it possible to get this result straight out of Painter? This happens a lot when using "geometry decal" to…
A snow texture created in Designer for my 3D Environment. You can get this texture for FREE in Artstation Marketplace, feel free to use it. More photos: https://www.artstation.com/artwork/rA2x9E https://www.artstation.com/marketplace/p/kP2z/snow-ground-texture
I added a new generator, with the default mask builder applied. It's pretty obvious to me that there is a procedural grunge effect build into the generator but I can't find where that is. I'd love to swap it out for a different procedural or at the vert least alter the scale/ position.
Hi people So I baked an ID map in painter but I noticed that the color is not uniform, you can see in the contrasted image down here. In xNormal I have not this problem.
Hey guys! I just wrapped up this piece and posted it at samdelfanti.artstation.com I figured I should share it here too! I hope you guys like it and head over to my artstation for the full post including gifs of process and full graphs. Cheers!