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Substance Painter multisampling?

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lukors polycounter lvl 10
Is there a way to multisample the results in Painter? What I mean by this is when you save the texture out in 4096 and then downscale it in Photoshop to 1024 to get rid of aliasing between materials for instance. Is it possible to get this result straight out of Painter?

This happens a lot when using "geometry decal" to create masks using triangles, islands etc.

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