Hello all, Has anyone tried selling 3D assets to a single customer for a higher price so that studio/ customer gets an exclusive asset...Instead of spending a work week on an asset, only to get $20 a month for a grand total of $300 ...a year later...for 45 hrs of work...you can say sell it for $899 or something, market it…
Is it always better to close your model off? I have been thinking of this question for quite a while now. It often costs polygons to do so and it can sometimes even cost you extra texture space. On the other hand. I have also seen some models perform poorly in light baking / shadowing due to this. So I have this mirror…
Right, so, I'm trying to capture a small video of my environment in UDK. The weird thing I noticed is the screen dumps wouldn't capture the light shaft's effects from my dd light when I start up the UDK.exe shortcut to record frame dumps in game. I'm wondering if I forgot to add something to the command line in the UDK.exe…
Hello, I am seeing camera clipping meshes into view in my marmoset viewer file on artstation. The white shirt underneath is clipping through the green jacket. The clipping reduces as I approach the model and gets worse as I go far away At first I thought it was the model scale, so I scaled up the model, but the problem…
Hi guys! There's a lot of great stuff here. Here's my model right now. I haven't done any of the foliage or ground yet, since I have to learn those skills before trying it out 😂. I used this challenge to try and make a model that's as efficient as I could (tri-wise). I was able to get it down to 10,360 tris, with the most…
I think I narrowed down the cause to the redraw function. Deleting and recreating that + button is what causing the crash. Why I'm not sure, but I think the easiest solution is to create that + button as the first button and then leave it alone in peace. https://pastebin.com/Xv1jB90U EDIT. For some reason, after restarting…
Thank you for the info! Really helpful, i'll keep that in mind. @b0lly nice start! I've made some lines in your image with some things I see, I'll make my model near 30k tris. The idea is to make it as detailed as possible (target AAA fps) and in a way that I can make some kind of loading animation, it will be funny to…
Yeah I have no problem with macs. I've been using them for a while and I haven't noticed the mouse thing. Also another thing to note is that my school has some Mac pros that I can you 24/7 so if there is something machine heavy I need to model... I can do it there. I'm also not a huge pc gamer. I usually just get games on…
The average gamer is 37 (if you don't can't mobile games) obviously people all around that age range are able to afford a $400 console. With how cheap good TVs are these days, I think a lot of people can afford to buy a TV and a console when they splurge. In 2005 a 40in+ lcd TV was over $1500, today you can get a 1080p TV…
Ah yeah I was thinking about going the "lots of polygons" route but today I started getting cold feet and was planning on going back to the NORMALMAP ALL OF THE THINGS-route. I'll do some tests then i guess. About the tread I did it pretty closely matched to my ref which I can't put up right now but it might be true what…