Is it always better to close your model off?
I have been thinking of this question for quite a while now. It often costs polygons to do so and it can sometimes even cost you extra texture space. On the other hand. I have also seen some models perform poorly in light baking / shadowing due to this.
So I have this mirror prop. The back side can be modeled like this. Closing the shape completely.
115 polygons
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Or like this, the red line is where the model is open.
102 polygons
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I know it is about verts and that max's poly counter is not representative of the real game performance but I want to ignore that for this discussion.