Right, so, I'm trying to capture a small video of my environment in UDK. The weird thing I noticed is the screen dumps wouldn't capture the light shaft's effects from my dd light when I start up the UDK.exe shortcut to record frame dumps in game. I'm wondering if I forgot to add something to the command line in the UDK.exe shortcuts property. So far I have this:
UDK.exe Environment -BENCHMARK -MAXQUALITYMODE -NOTEXTURESTREAMING -DUMPMOVIE -FPS=30 -ResX=320 -ResY=180
My light shaft effects show up fine in the editor and game mode in the editor but not when I'm trying to grab the movie dumps.
Replies
Because the editor runs things differently from the game (it can be more sensitive to things it doesn't like), so narrow it down if it is that, or if it is the actual lightshafts just not supporting dumpmovie mode.
Are you sure your 'light' parts of your dome are strong enough to cast the rays? Or that you have a sun disk that followed where light vector in the scene?
Shafts need a glowing light source to be cast, if you don't have one, that nothing can be done about it. Try and use one of Epics already created materials and just change around the textures from the Instance if it's all too much for you.
Be aware that lightshafts may not appear on anything but dominant or moveable lights. Other types may show them in the editor but may ultimately not work.