I'm part of a project that aims to change the default silly hat wearing, bullet shooting big men of Team Fortress 2 to the silly hat wearing, bullet shooting little girls of Touhou. We already have models done, but the models are of horrible quality and we're looking to redo them so that they both look nice and match up to…
Hello :) I started an ambitious project today, modeling a female character from scratch in Zbrush. I still havent decided If I'll texture it in Painter or just leave it with the finished model. After a few hours I think Im pretty happy with the head :) Moving on to the body in the next few days.
So for a project for school we had to pick one of 4 concept art and model the entire scene. The other 3 concepts art seemed either too simple or too open so I picked this one from Destiny: After a few days of modelling here is my current progress:
Hello! I'm looking for a project to be part of and want to gain some experience. I have about 1 year of experience animating, but not enough with the process of making a game with it. In addition, I'm also a graphic artist and have experience making pixel art. Animations graphic design and pixel art Cheers, VoltStorm7
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
Hi! I started today new enviro from concept: I made very simple block-out. Project will be finalized in Marmoset or Cryengine. I'll use PBR workflow. I'll try to frequently update thread. Critiques and tips welcomed!
Hi! Just finished with my final year project and I would love some feedback if you would be so kind :) It's a based on a local tea house but incorporating some Tudor like features, created using UE4 and Quixel Suite.
Hello guys! How are you? Here's my final project of my mentorship with Pierre Bourgeot at Think Tank Training Centre in Vancouver, Canada. Based on the awesome concept art did by Jianli Wu This model is ready for games and is rendered in Marmoset Toolbag. I used Maya, Zbrush, Mudbox, Substance Painter and Photoshop. Hope…