I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…
Hello! I'm starting this thread to document the progress on my new long-form personal project that I'll be working on over the next several months, with help from @Lucas Annunziata thru the Mentor Coalition. I'm really excited to be working with Lucas and pushing my art in a new direction! Here's the concept by Jake…
*takes a deep breath I just got the call to make it official, so as of right now (is it right now... or does it only count when i step into the studio) I work for Rockstar Toronto :) So this is fucking blowing my mind, and I have everyone here at Polycount to thank. You guys and girls have really pushed me over these last…
Okay so I've been battling with xnormal again. I've been getting the issue where it claims my cage and mesh are different despite only using the push modifier and 3DS max accepting it as a cage in the projection modifier. Importing my meshes back into 3ds max I noticed that one had an extra vert somewhere which wasn't the…
Decided to take a bit of a break and push forward on something personal for me to work on in spare time, Its been a while since i've done an environment all on my own so I really want you guys to pull apart my work - I need to improve! I'm happy to just keep working on this scene to the best of my ability, so I hope to…
I recreated the opening scene of the first Bioshock game in CryEngine 3.5.8. Its central part is the Lighthouse, which is rather an entrance to a world under sea. Keeping in style with Rapture, the Lighthouse has intriguing elements of Art Deco. I loved working on this project, because it forced me to push myself further,…
I think this is finally ready to be posted here for some feedback! This is a personal project I've been working on off an on for awhile now. Harumi Namba graciously allowed me to use her concept for this project. I wanted to force myself outside my comfort zone and do something handpainted. A lot of my art feels like it…
Hey guys, I have been working on this Medieval "Army Post Scene" for my portfolio for 3 Days now. Just started with the basics, like a ground shader and some basic assets. But i thought i should share this with you, and see what you guys think and ask for any insight to improve. There is some criteria for what I'm aiming…
WORKFLOW BREAKDOWN (post#25) Zbrush armor sculpting LATEST UPDATE Hi there Polycounters! I recently began working on a new character for my portfolio. I chose a concept made by Bang Seung-ho (his CGHub gallery : http://victorbang.cghub.com/images/). The main reasons I chose this concept are : - I'm slowly getting…
The anticipation pose on the yellow character with the hands above the shoulders is a little weird especially because in a few frames you zip them onto the shoulders. There's actually a lot of time where those arms are frozen in place and you're going into the anticipation pose. Maybe you plant the left then the right and…