Hey guys, I have been working on this Medieval "Army Post Scene" for my portfolio for 3 Days now. Just started with the basics, like a ground shader and some basic assets. But i thought i should share this with you, and see what you guys think and ask for any insight to improve.
There is some criteria for what I'm aiming to accomplish:
Parallax occlusion mapping for the ground so there is photo-real believable micro detail.
High quality Props to decorate the scene.
And just to make a believable detailed scene to show my skills.
Any input is welcome, and i am always looking to improve .
This is a learning experience for me as i have been working with advanced shaders, and pushing my skills to reach AAA quality in my work.
I will update as I add to the scene, and push towards completion. Here are some screenshots of what i have done so far...