Hey guys! I've been researching payment methods for people like me who are considered "international" freelancers by most clients and companies for living outside the US, UK and EU sphere. I'd love to hear your thoughts on these services and additional alternatives. Because fintechs expand their operations every day I'm…
Hi! Its been a while since i posted here :) This is my latest project, The whole car was modeled in blender (except the tire) and rendered in 3ds max corona. I definitely learned a lot from this project and still have a lot of areas to improve in! Final Render Clay Lighting setup Topo Portfolio links:…
Support me on - https://www.patreon.com/AshifSupport me on - paypal.me/9953280644 Effect inspired by - https://youtu.be/3EsITXwhlF4 Hi guys in this video you will learn how to make attraction force as user parameter and control it in gameplay with animation object location in unreal engine niagara. #cghow #unrealengine…
https://www.youtube.com/watch?v=O2W0N3uKXmo&list=LLs0dUXWTvIONxc63-UDQsSg&index=2&t=0sVery excited about this. Pretty sure the trailer alone is going to make some jobs for us. Very inspiring. If you are making the move and gearing up, here is a good thread for you:…
Hi: First time posting here so endulge me if I missed something. I would like to have a simple lowpoly 3D character (around 2000-4000 polys). The character must have UVs with some specific constrains (detailed later) and have enough polys in joints for animation (no skinning required). Also the character must have four…
Here’s my contribution to Alvaro Ribeiro’s zombie apocalypse themed contest. I used a zombie spiderman as concept, I chose Spiderman because I found his pose nimble mixed with something more beastly and impressive. Unfortunately I don’t know the name of the concept’s author, if anyone knows I ask you to please let me know…
I created a blueprint actor and added the Hierachical Instanced static mesh. I choose my model. Within the blueprint viewport and within the heirachical instance static mesh i added a few to the Instances array element. When I rotated my piece I noticed that even though I had the rotation snap on it wouldnt be exactly 90…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! The big numero 62!! Shout out to @Nasser @PastyPict and @Zlivingston for your participation in the Voting Thread! +5 internet pts to each of you :) Remember if you don't finish in the time allotted, just keep plugging away and post when…
hello am having some troubles importing hair file to the viewer after exporting from 3ds max, i saw the same issue in nvidia forums but i have no idea what are they referring to https://devtalk.nvidia.com/default/topic/990261/other-tools/hairworks-viewer-error-hair-asset-does-not-have-growth-mesh-face/post/5068822/#5068822…