I've tried to make the tall cylindrical shape in the center of this photo in Ndo a couple different ways, but have failed thus far. It just a basic cylinder with tapered edges. How would you do this in NDo?
We're hiring a rigger to fix issues with our current rig. If you're not able to fix the issues, you would make a new one. This is specifically for UE4. If you're interested in the gig, please shoot over a PM. Thanks.
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
Last couple of days I've had issues baking textures for this asset: This is the hi-poly: Normal flats: I'm mainly using mental ray with 1 - 64 samples per pixel and a 2K texture (I'm planning on using a 1K texture, just wanted to see if I could up the resolution to fix some of it). I may be trying too hard to get that…
Hey everyone, I just created a procedural stop sign inside of Substance Designer. Everything is 100% made in substance. I tried going for a beaten up look to add some personality to it but you can definitely make it look however you want. I've been using Substance Designer a lot more lately to try and get better at it, so…
Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
what noren said, i'd just morph this flat, using the animation options in your application, make 1 "hex" object probably use the array option in the application and "bake that down to a normals" map, overlay it on your completed normals map as a new layer overlaying the old with the new hex & rebaking what you need to…
I'm working on a project where I have around 100 buildings to texture. They are all your usual UK type houses, so bricks etc. I can get away with a diffuse slapped on with some UV tweakery and photo retouching/clone brushing and leave it at that, but I like the idea of making life harder for myself so I'd like to make the…