I finished the modular pipe set. I created a smart material in Substance Designer as a base for the pipes, then modeled a set of three pipe couplings that I can use to hide the seams of the pipes. Next I created a set of four pipe models. I made two long ones, a medium length, and a short length pipe. I textured them in…
Hi guys! First post so be easy XD So I made this smoke grenade in October last year. I didn't really like how it turned out initially (too low poly I think). I decided to rework it and completely remake it this month. I made my high, threw in some additional details, made the low, baked all my maps in Substance Painter and…
Hey Guys ! i finished my latest Environment, I put a lot of effort and Love into this one, i hope you guys like and enjoy it :) Make Sure you watch the Video :) https://www.youtube.com/watch?v=_159O-W8W-w&t=3s Artstation: https://www.artstation.com/artwork/aRKeXR
Hello. I wanted to say that I indeed googled this problem and I know that it is a known issue with several solutions, but I still have a question. I hope that someone will help me here :smile: I need to texture an asset in PBR Specular Glossines workflow, but I also need to use opacity. I tried, to download several ready…
thanks, the idea behind the project is to get the engine noticed. make a game which looks, runs and plays well making as much out of the engine as possible. Announce the engine as public, with licences allowing limited commercial and redistribute privileges. Its basicly what relationship battlefield and frostbite have. As…
I've actually been working on this terrain-blending issue in Unreal 4 for my Graduation Project. It's still a work in progress, but I'm pretty pleased with the results :) . If you're interested, I made a post about it…
You're welcome @baraa_odeh You have some solid assets to start. If you nail the big picture you have a really good portfolio peace. Keep going! While at it think about your color composition. There are no clear complimentary colors here right now.
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…