Its funny, reading this post i can see myself 12 years ago (as Hazardous) and as i am now (Matabus). It took me years of effort to make it into this industry and after much effort i experienced the bliss of finally making it, getting a job in games and when you begin your career you go in wide eyed,wanting to be the good…
So this is the first gun I've finished, I've tried a little hard surface in the past but decided last weekend that I wanted to learn it some more and watched a few videos and paid attention to what was said. Then I decided to some of the hard surface challenge pieces (did the porthole, the inner part of the shaving cream…
Hey Yelrah! It's good that you seem to have lots of ideas, but I'm going to be frank, these need a lot of work before you could even get an internship with them. Here are some of the major issues with the pieces above: -Perspective The perspective on your works is all over the place. The scene with the cart has really…
There are two closed projects mentioned in that article... Project Columbia and MS Flight Live. Flight Live was in Seattle. The folks from the Flight Live studio have been posting on Facebook about the layoff today (we're all still connected, mostly, from the FlightSim days). One thing that may be somewhat confusing is…
yea, its way too early to get into pore detail at this point. Id work on the forms and other details before even thinking about micro details like this. But fyi, pores have direction and yours look pretty circular and uniform all over. You should check out Frank Tzengs Likeness tutorial before making the pores to learn how…
Greetings! I've been working on a little environment in Unreal 3, after I put in foliage I started getting a problem where if I moved around certain ways in the viewport crazy pink/yellow/blue lines would show up and the whole environment would look all distorted and then disappear. I've restarted unreal, and configured…
Hi! So my problem is that building lights doesn't work well in UE4.5 and I'm 99% sure that this is not my mistake. After I used Build/Build lighting only nothing changed, everything looks the same like before build. You have screen below. I have tested it on UDK, and it's work very well. I believe I do everything like I…
Hey friends I am working on a Solar Panel Material right now. This is my current WIP: I want to introduce a crystal like pattern, but have had no luck yet trying different setups. Any idea ? I have tried to start from a tile sampler looking like this:
Hello folks, Our project called Lyfe is looking for 3D artists. First of all: What are we? Good question. Lyfe set out with the plan to create an evolution based game of pc. If this got your attention you might want to take a look at our project page over at gamedev.net. There you can find our design document, too. In our…
You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…