Not sure if this is in the right subforum. If this belongs in General instead, mea culpa. OK, so... I have a fresh BofS in Industrial Design degree, and I'm trying to figure out what I actually want to do with my life. I chose Industrial Design over Game Art because I love the idea of actually manufacturing things and…
So I come to polycount and 3Dtotal when I want to look at great looking 3D art, but where can I go to look at ui and hud designs, preferably for games.
Hi all, I hope you are all well and happy holidays! This post is basically for those looking to set up their own 3D Printing business. * Sign up for our FREE Shopify Plug in and you upload your designs (STL/OBJ files) * launch your own e-commerce site (Shopify starts at $20 per month with a free 14 day trial) * We give you…
Hi Guys, I'm looking for advice from anyone who's undertaken, or has any knowledge on having a masters in the games industry. First things first, I currently have a full time job creating 3D models for bathroom and kitchen manufacturers. Its not games, but its a start. Problem is the pay is low and living here is quite…
Hey guys, first of all let me just say that I've kinda avoided a portfolio for a while now as I've never really thought my work was much good, and while I still don't exactly have faith in my skills I figure its time to actually knuckle down and get a portfolio online. Can you give it a look over, and see what you think,…
I'm a college music student looking to work with game projects or animations. I'm a pianist, composer, mixer, and sound designer, and I can work with sound effects and soundtracks. Contact email: andreaszubaran@gmail.com My SoundCloud is right below https://soundcloud.com/andros-zubaran/sets/my-compositions
Hey Polycount! I created this procedural material in Substance Designer. I'd like to say every last bit of it was there but I used one bitmap for the fingerprint roughness/albedo. I posted a more detailed breakdown over on my Artstation here! Love to here what you guys think!
Stylized wood parquet inspired by Versailles and parisian palaces. For now I made two different patterns and I'm still working on it to make it fully procedural from custom Black and White input. 100 % Substance Designer, rendered in Marmoset. Artstation post : https://www.artstation.com/artwork/EV95q8
In substance designer, when you hover over a an expanded node, I'm used to seeing a label that tells me what each input and output correlate to. At the moment, it's not showing me that. I'm assuming I hit something that disabled the previewer but would love to know what stroke that is that retoggles the feature.
Really impressive work! =) Especially the modularity and how well the assets hold up outside of VR constraints. I’d be very interested to hear more about the VR pipeline you mentioned. How much did it change your approach compared to a more traditional environment pipeline, particularly in terms of geometry, materials, and…