Dovetail Games' brand new TrainSim 2 Team is now ramping up to deliver the next generation of train simulation to create an amazingly realistic and immersive experience for our train hobbyists. We are seeking to recruit an amazing Lead Artist to drive the quality and artistic vision of our next generation Trains product…
We are seeking a highly skilled Motion Graphics Designer to aid in the design of game interfaces, create gameplay visualisations and produce animated assets for our in-game brands. Working within the Global UI team, you will help define the player experience for our next generation of games. The role is for an initial 12…
I am currently developing an Open Source SDL, OpenGL game that will be runnable on all Operating Systems for CS 480G at Binghamton University. My art ability is pretty much Nill so I need a lot of help for my current game. The good news is this will not be vaporware because If I dont complete it I fail the class so it is a…
Copied from our gamasutra job posting... High quality character animation is one of the foundations of an immersive and realistic game experience. The ideal candidate lives and breathes animation, and is able to quickly and efficiently turn around high quality work. We're looking for animators that know they can help bring…
A position has opened up within Rockstar North for a Junior Lighting Artist who possesses the ability to light our environments, cutscenes and characters for AAA video game titles. The lighting art team has a large impact on multiple departments and drastically affects the look and feel of the game, hence the successful…
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Thank you PogoP, thanks for stopping by! I'm definitely aware of the white edges, I'll make sure to refine that with my next texture pass when I get home, thanks for the tip. Can I also refine my alpha layer in my tga file? Like, select my alpha and maybe adjust it by a couple pixels inward?
Hey PolyCount Family! I want to do a champion rework on... NUNU! :D Current: Final Submission Jan. 24th, 2018 Good day everyone! If no further adjustment, this will be my last update. It has been a long, yet amazing journey! Great support from amazing artists, and more than a thousand thank you to polycount family. If it…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…