I continu my noobs question list about animation on Maya! 1 - Do you know how to copy a full animation from a full skeleton... to the same skeleton in another scene? (bones aresame names&properties... etc...) For exemple : is there a way to save the animation easly in a special file and reimport in in Maya? I remember it…
You could do alot more with the fur. The model looks really cool so far though. Heres a way I've come across that helps with painting fur in Photoshop: In brief, I basically create fur on separate Photoshop layers using a standard brush tool set to Dissolve with an opacity set to 10%-20%. I then use the Smudge Tool, set to…
While i love modo and use it as my main app, i have to call you out on this one. Modo is a great tool, simple and easy workflow, but it doesnt come anywhere near max in terms of power as a modeling app. Modo has nothing that can touch max's non-destructive modifier system, which is simply leaps and bounds beyond what modo…
I'll just be glad to not have to use that damn 's' key anymore. =] Using variations of mouse + ctrl/alt/shift is pretty much standard hat in most apps these days. Glad XSI is finally providing such an option. Funny I was hoping to get some enhanced tweak tool features as well as timeline editing more than any other…
Hello everyone .... I happened to find this tutorial on how to make the toon shader in xsi [ame=" https://www.youtube.com/watch?v=1RT0JR1FQpc"]SOFTIMAGE|XSI shadow control tutorial - YouTube[/ame] [ame="https://www.youtube.com/watch?v=YE-AnfhqZqg"]SOFTIMAGE|XSI Toon Rendering Test - YouTube[/ame] know how to recreate the…
It was difficult to understand your perspective from that statement Interestingly, my experience was completely different, as were many of my colleagues in AAA. The was no manual retopo or uv needed, since proprietary plug-ins took care of most of the heavy work. The bulk of the work was reviewing and updating outsource…
Yeah you've got the gist of it. A basic fairly straightforward process walkthrough: * Scene setup - F-spy to match the perspective of image by the aligning camera * Shadow Catcher - create a plane to capture shadows from your object * Integrating model - tools like shrinkwrap to precisely place model within scene/image…
From 2008 to 2016.5 Maya did a great jump in terms of cleaning UI. Maya has an insane horsepower under the bonnet, but most part of this power is undiscovered for perfunctory usage - that's a nature of Maya. Many cool features are hidden inside script commands. For instance, in Maya you can have 3 types of skinning -…
To answer your question, at the core : not worth it. I have been using Max in a studio environment for 6 years (+ hobby time before that), and Maya for a bit more than 4 years now (picked it up on a job, so no previous experience on that one). Maya seems to be a better platform for tool development (in theory) but at the…
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…