I decided to start a new project to further practice my hard-surface modeling skills. I found a pretty cool concept from Bungie that I wanted to model out. The goal right now is to do as much modeling as I can in Maya. I figured I got to a decent point to start sharing my progress with Polycount. Like usual, open to…
update: hello practicing the hard surface , not the most difficult choice but its a start the M1 carbine or I am so far,I got some pinching in the handle and I can not eliminate this thanks for viewing
Hi I'm a newbie 3D modeler and I'm looking for 2D concepts of props, weapons or something easy to model and practice. Post below your concepts (with color prefered) and I will try to model them :poly121:
#wipwednesday, as a practice, last week I started this Roman Shrine, and with the power of modular props, I optimized. I started sculpting key props with general damage so they wouldn't look so repetitive, only one specific stones I wanted to add specifically damaged to give a more unique look. I did the retopology of…
I was trying to model a character yesterday, and swiftly realized i needed to practice anatomy before i tried a full out character. So today i started with the torso. Comments and Critiques needed and welcome. Reference: http://b.vimeocdn.com/ts/437/539/437539299_640.jpg…
Trying to make more complex hard surface practice...My plan is to use floating geo and bake tiny details on the normal map. Gun concept is made by: Daniel Comerci Wip so far Any crits welcome!
He's to be a bit more stylized, but I'm using it as a chance to do some anatomy practice in the process (which i guess I'll destroy a bit at the end, but it's good to have a foundation). Working on a hand from scratch is a pain :)
Hello, I been wondering if it would be better to work in asymmetrical as practice to understand form, gesture..etc, instead of working symmetrical? Would anyone like to share their experience if they feel they got more out of asymmetrical sculpting than symmetrical?