In this thread I am going to go through and post the process of creating the Allen HDX 600 trowel. This machine is used to smooth concrete on large foundations being laid for buildings. Here is some reference that I am going to be working from.
Hey I'm Rayco and I'm new on here... well i've created an account and forgot i had one, this is my first post so far i know :tongue: Here is my portfolio, feedback is more than welcome! https://www.artstation.com/artist/rayco I would love to see stuff from you guys too if you have cool things to show to me :smile:
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
Hey guys, as you'll see in the image below, I'm having some rendering problems. I'm not sure whats wrong. I'm rendering in Mental Ray with Final Gather and Global Illumination. The default lights are off and I'm using Lambert 1. Any help would be greatly appreciated. Thanks
Hey man, I dig your female character model. However her pose is not doing the model justice. It looks like she's either scratching her butt on the podium or that she is somehow, er, impaled on something. Heh.
I've been working on a few Half Life 2 inspired projects lately. I thought I would post the progress of my first ever character. It's basically me in a HEV suit I designed. Let me know what you think! I can post the development and stuff later?
Hey. It's been a while. I've been kinda busy. Where do I even begin...? Well, first thing's first, I redid one of the action illustrations to make its style align with a section of my card game's website. I also managed to make all of the promotional art images for the characters of my card game. I did this for the…
I am looking for a couple of artists to help finish up Chex Quest HD. This is a modern remake of the 1996 advergame, which was a Doom total conversion given away as a cereal box prize back in 1996. I'm Charles Jacobi, the lead artist on the original and have supported this gaming oddity off and on for the last 20 years. 8…