Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
I found one of my old 3ds max doodles on my hard drive that I never finished, it hasn't got many tertiary details yet. I can no longer analyse it objectively since I think all my old or recently finished work is bad :) . I was hoping to get some critique/ feedback of the 3D model, to determine if I should either finish it…
Hi guys, I want to share with you with my Sci-fi head modeling process :) My goal is to make model with baked textures and rendered in Unreal. Here's the main concept I base on: https://www.artstation.com/artwork/BYbx8 Currently I'm on the cleanup Highpoly phase. There is still lack of detail, but main forms are defined I…
Hello! My name is Ilya i'm an aspiring cg artist, albeit belatedly but still decided to take part in the competition. 10th of October collected reference design on the same day began to take the first workpiece to sculpt (the time is short, and I decided to develop an item in the course). Here are the first-blank kind of…
A small set of light-class protective equipment, consisting of various modules, installed on the frame of the Fracture L3 manufactured by Sian military technology, allowing you to perform tactical tasks in average atmosphere. 小型的一套轻类保护,包括各种各样的模块,安装在框架上Fracture L3生产西安军工技术,让你在平均大气中执行战术任务。 Малый набор защитного оборудования…
Since I've always wanted to try hard surface sculptin in ZBrush but so far never really got into it I followed Joseph Drust's excellent workflow tips and techniques on ZBrushcentral. Initially I expected to test a few things but then get stuck and give it another shot some time later. Guess I was wrong: Rendered in the new…
[ QUOTE ] Now... some backstory, actual progressive plot and take off his fucking helmet and i'll pick it up. [/ QUOTE ] Nooo, never take off the helemt *starts having Judge Dread flashbacks* Actually, he does take the helemt off at the end of Halo 1, and puts on a new one at the begining of Halo2. You just never see his…
If you wan't, I'll take some pictures ofa helmet tonight. The reference you hacve is pretty goo, but because of the "pringles chip" line of the rim the actual shape is a bit misleading except in the orthographic views. The Cantee is off, and they did not issue Green webbing until late 1943, befor ethen it was yellowish…
PROJECT ARBITER Fan Art ( WW2 helmate) This is some really old work which i found in my drive and give it go in Marmoset toolbag 4. I started with concept art of Project artbiter and then i start adding some more details in it. https://www.artstation.com/artwork/kllaAA Really loved those black and white render at the end.…
Alright, so I going to make a helmet and weapon. For the helmet I wanted to get some fish/sea creature elements in it. So I started looking at what the in game models look like, and I planned how much of the face and head I wish to cover. I wanted to get some fish-like features in the helmet, so I studied the features that…