Alright, so I going to make a helmet and weapon.
For the helmet I wanted to get some fish/sea creature elements in it.
So I started looking at what the in game models look like, and I planned how much of the face and head I wish to cover.
I wanted to get some fish-like features in the helmet, so I studied the features that I got when I combined my face with a fish.
I Googled helmets to study how they are constructed. I liked how the Gladiator helmet was constructed.
I drew a bunch of helmets, here were a few early concepts of my fish-face helmet design. My first helmet(on the left) looked too much like a Halloween mask then a functional helmet. My second helmet(on the right) I had simplified the details more to try to capture the essence of the overall shape.
Right now I am at this concept. I did away with the earhole part of the helmet on the sides so that it would be more similar to how the helmets work in the game.
Since this is for the Agatha faction I put the sword logo on the crest in the middle. I decided to keep the fins attached to the helmet, it seems more practical then to have them sticking out.
Replies
Triangle Limit ~1200 Triangles
I am rounding it out a bit more in the back so it doesn't look as polygonal.
Cool to see another sea themed set.
Looks like you might be able to reduce the tris on the fins a bit. Use those on the larger surface of the helmet to round it out.
Looking forward to your progress.
I hope to carry the theme into an axe when I get to it.
I will probably mess with the topology some more with the fins, I am also pleased that I have been able to keep it below 1,200.
high poly prog
Thinking about details
Blocking out some base colors on the high poly model in progress
Experimenting with alphas for details.
Still in the early process of textures. Starting to add some wear marks.
I have been working some more wear into the helmet. I hope I'll be able to achieve a similar look to the metal material I am using in ZBrush on the low poly model when it is in UDK.
Thank you very much dzibarik, the ornament was drawn in Photoshop to use as an alpha in ZBrush.
Alignment of helmet on Agatha Man-At-Arms model
Package
Created Physics asset for better shadows
Helm with textures plugged into CH_Shaders.upk
I am now thinking of what sort of weapon I want to make. I want it to be creative, but not go overboard on fantasy. I need to strike the right balance.
I have this idea of an axe head shaped kinda like a crab claw.
I wanted to show the helmet in game engine at different angles. I added more scratches to the frame on the top.
I have reposted this because I found out from 9thKnight how to adjust the lighting in the animation editor. So I made a better showcase of my helmet in different angles with different light positions.
I have reposted this because I found out from 9thKnight how to adjust the lighting in the animation editor. So I made a better showcase of my helmet in different angles with different light positions.
but the style is a bit different to what I saw, so don't throw stones at me I'm a newbie here.
Have you tried not painted metal instead?
I have seen painted helmets before and I know black and gold was a thing so I decided since Agatha is blue and gold I would go with that.
Do you like it more without blue and gold colors?
It's looking pretty good, I haven't built a helmet yet, does the master shader have the reflection cube built in like the weapon one?
The master shader for the Helmet uses a gloss map so you don't have the same controls with input values like you do on the weapons shader. So rather than using those input values, you have to tweak your gloss map for the effect you want.
I don't have a weapon yet! I am going to start on one soon.
A bit more prog on the start of the weapon
Here is some prog with the unwrap:
I switched the handle and I am adding detail and polypainting in ZBrush.
Here is prog on the lp axe head
Here is a quick update on my weapon/helmet
I am going to read up on how to upload it onto Steam after I get some sleep.
http://steamcommunity.com/sharedfiles/filedetails/?id=322087101