Too early to offer any serious critique. How can we crit the finger when we can't see it in relation to the rest of the hand? How can we crit the joints when we can't see the hand in different positions? How can a hand be 'evil', just because it's blocky and mechanical? How can you not know which hand it is? Someone says…
Hello everyone and thank you for reading. I have been following James Taylor https://www.youtube.com/watch?v=spi4lGxnMZg character modeling tutorial on youtube. I like his workflow and I find it useful for buidling a character's basemesh for sculpting. I am practicing everyday and I am trying to memorise the whole process…
Diablo III Fan Art (Concept - Modeling - Texturing - Game Engine Render) Hello Guys! I'm going to do an environment scene based on Diablo III. I'm going to be concepting, modeling, texturing and rendering in UDK. My camera is going to be 3/4 view and all the textures will be hand painted. I wrote a little intro to the…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
looks good to me. I'm no hand painted texture artist, but perhaps you could try a bit more contrast on the handle. and maybe a gradient? I think it's looking very good though. One other thing to consider is what distance will this be seen at? Are your details holding up at that distance?
Working on front and back views! Really happy with progression. Excited to see how everything turns out! (The shoes and hands are backwards, I know haha. Still working on those pieces.)
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
Hey PC crew, I'm trying to paint a sky box but I'm having a pretty hard time. Just wondering if anyone out there had any techniques or sweet photoshop brushes they would like to share. I'm trying to get something to look like this http://desktop.freewallpaper4.me/view/original/3106/cloudy-skies-and-rolling-hills.jpg Thanks…
Hey guys. I'm in love with hard surface modelling now and I'm getting used to it. See my Heavy machine gun thread for my other WIP. http://boards.polycount.net/showthread.php?t=65312 Was so bored I started to make a handgun.
Thanks for the crits and paintovers, guys. :) @Linkov: Great suggestions. I might play around with the Egyptian theme. :D I'm still trying to get the hang of lighting + hand painted metals. @DonKarnage: Great suggestion as well. I'll extend the design on the "headdress". :)