Hellou =) I'm working on a short cinematic with some friends, and I thought I might aswell post it here even if its not strictly game-art, but yeah... here's a WIP of a robot head anyway ^^ Together with a test render of the first scene, but with borked UVs for the meshes, and some textured shot of the first scene. All of…
Thank you for the suggestion Delf! I'm pretty confident that the camera angle isn't the issue. The lightshafts are distinctly visible from any angle in non cinematic cameras, and not visible at any angle from a cinematic camera.
Hi, we're team Leander and we're currently working on a short in-game cinematic using Cryengine 3, at the moment its still very much a work in progress. Team members are: Max Doherty http://www.maxdoherty.co.uk/ John White (me) http://johnjwhite.co.uk/ Kim Watts http://kimwatts.co.uk Igor Titov http://titov3d.co.uk Music…
Made this in three days. Modeling in Modo, texturing & materials in Substance Painter 2, cinematic in Unreal Engine 4.11. https://www.youtube.com/watch?v=wKWdraG8ZHg Let me know what you think!-)
Hi, My name is Brandon Volpe, I'm a 3D Environment and Cinematic Artist looking for work. I'm available for freelance work or full-time studio work. My portfolio website: http://www.BrandonVolpe.com/ If you have any question, you can contact me at b4volpe@gmail.com Thanks, Brandon
Hey guys! Stupid question here but I can't find a good answer online. I am building a retro laser gun with the idea of making it with the standard of cinematic and films. I want to do a proper UV layout but im a bit lost. Do any of you can help me whith this? Should I use one big map or 4 small ones for example... ?…
Hello, i know something similar was posted few times back, but i can't find it. So how to learn to create cinematic character and creature. I am especially stunned and got really inspired from Vilary bulgarov. His stuff and work are truly stunned. But he don't seems to replay on messages. Does any of you work on this? And…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Here are some cinematic heads I made for the ghost recon 2 cut scenes, and TV commerical you might have seen last year. Bobo the seal textured these, and made a little jpg with what they all looked like, I'll look for that to post! Made all of these before I discovered Zbrush.
Hello everyone, I'm working on this character for a University project that I want to use as a standout portfolio piece. I will create concept art for this character and in the hopes to polish it to a cinematic ready standard. using a basemesh from a previous character I created this base sculpt. I started the sculpt…