Hey guys!
Stupid question here but I can't find a good answer online.
I am building a retro laser gun with the idea of making it with the standard of cinematic and films.
I want to do a proper UV layout but im a bit lost.
Do any of you can help me whith this?
Should I use one big map or 4 small ones for example... ?
knowing that I have a total of 7 different meshes here
Thank you !!
Replies
For your gun you could get decent closeup quality with probably 2 X 4k. Just unwrap all the components and do some tests. It's easy to do some look dev and rearrange uv shells to suit. There is a lot more freedom than unwrapping for real-time.