Hi everybody, I just discovered this site and wanted to join up, so thought I would introduce myself. I'm a freelance 3D artist and have been for 12 years now. I'm also the technical editor at 3D World magazine, where I'm responsible for the technical accuracy of the 3D content, as well as the entire training section. With…
<span class="post-color-blue"><i><b><span class="post-color-gray"><code><h2 class="Quote post-text-align-left"><i><b><span class="post-color-gray"><span class="post-color-gray">I use Pivot Animator, I am obviously fully new so this is my first animation I ever made, I would love to have your feedback it will help a…
As some of you may know I worked at EA Chicago which was recently shut down. I just accepted a senior environment artist position a couple days ago at Vigil Games in Austin, TX. I'll be working on Darksiders; the project, studio, and people are all rad and I am genuinely excited to be a part of it all. So, see you Austin…
Hello! I want to make cobblestone floors for my project, and to achieve a more detailed look, I thought to displace it. However, the base of the stones is pinched after the displacement. The map is done in the designer . Hope you can help me figure out the problem.
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Hey everyone, so I have three characters that made their way into zBrush. I'm looking for some feedback, anything would be helpful really! This is my first time using zBrush so please let me know how I can improve :) 1st Character - Dan Polycount - 3198 Tricount - 6312 2nd Character - Alex Polycount - 1986 Tricount - 3966…
a little concept done in MUDBOX on this basemesh: http://www.davidostman.se/blog/wp-content/uploads/2007/10/baseman.zip the displacement makes his face a bit bloated.... not enough definition in the geometry. little vray test head sketch <font color="red">HAPPY NEW YEAR!</font>
Hi all this is my first feedback about a model i am doing its for a game i am doing its a roman chess coloum piece i would like to ask for feedback thank you i forgot to add this is the base of what the pieces will be standing on.